Player Classes

Within the dreamworld of Underlight there are four player classes..

These classes are known as a characters “focus” and represent one of the very first decisions you will need to make for your character at its creation. The focus determines what your character will specialize in and controls what magical arts your character can learn and how much they can improve those arts. The choices are: Gatekeeper, Soulmaster, Fatesender, or Dreamseer.


While every focus are able to use blades, chakrams, and their flame art, Gatekeepers hit for more damage than any other focus when using any of these weapons. Gatekeepers are known as the protectors or defenders of the city. They are able to cast protective arts on themselves or others which prevent them from being paralyzed, cursed, or scared. Reflect is their strongest protective art, but is reserved only for themselves. Their signature art is called Ward. A Gatekeeper can use their ward to lock portals of the city to defend a stronghold from attack or to set a trap.


Weapons and items in Underlight have a limited number of uses before they are destroyed. The most commonly used weapon, the chakram, has a maximum of 50 uses or charges before they are destroyed. Dreamseers are able to recharge items that have a low number of charges remaining, returning them back to their maximum. This can be a risky process and instead of charges being added the item could be entirely destroyed. Their signature art is Blast, capable of rapidly damaging any single target within their sight.


Fatesenders are capable of inflicting terror upon other dreamers, sending them running uncontrollably, blinding them, or even completely paralyzing them. While there are protective arts that can prevent a Fatesender from doing these things, a clever Fatesender will catch their target off guard or work with a Soulmaster to remove these protective effects. Fatesenders are one of the strongest dreamsmiths (or crafters), capable of imbuing the weapons they create for themselves or others with any of the aforementioned effects. Their signature art is Firestorm, which inflicts large amounts of damage to everyone in the same room who are not members of the Fatesender’s party.


Soulmasters are the strongest healers in the dream but they are not relegated strictly to that role. They are able to poison their enemies, causing them to slowly lose health, or curse them, causing their target’s arts to be more difficult to cast successfully. They often viewed as the backbone of the house strongholds with the ability to gather significantly more energy from defeated Nightmares, vastly increasing the stronghold’s strength reserves. Their signature art is Abjure, which randomly dispels active effects from their target. A Soulmaster working together with a Fatesender to Abjure and Paralyze their target represent one of the most feared combinations on the battlefield.